Zhangir Nurmukhambetov

Engine Programmer

zhangir.dev@gmail.com

2nd year student at Breda University of Applied Sciences in Creative Media and Game Technologies.

💼 Open for a 6-12 month internship starting February 2026

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Preview image for Zentera: A Voxel-Based Puzzle Platformer Made With A Custom C++ Engine

Zentera: A Voxel-Based Puzzle Platformer Made With A Custom C++ Engine

June 27, 2025

Embark on an adventure with Gori, a clever lizard-like creature, in this voxel-based puzzle platformer. Use his versatile tongue to push, pull, swing, and solve intricate dioramic puzzles in charming miniature voxel worlds. Gori wants to impress his beloved partner by bringing beautiful little trinkets from each level.

My Contributions: Lead Programmer | Particle System | Release Management | Sound Implementation | QA Process Improvements | Bug Reporting & Fixing

Engine/Tools: C++ | Custom Engine | Angelscript | FMOD

Team Size: 9 Programmers | 3 Designers | 4 Artists

Platforms: Windows | PlayStation 5

Duration: 8 Weeks (May 2025 - June 2025)

🐸 Zentera – A Voxel Puzzle Platformer!

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Click here to visit our game page!

Click here to check out a video playthrough of the game!

Zentera is a third-person puzzle-platformer where players use an extendable tongue to pull crates, activate switches, and solve physics-based challenges. The game was developed in a custom engine using agile practices across multiple sprints. The project focused on pushing the boundaries of multidisciplinary collaboration—merging level design, programming, art, and sound into a cohesive player experience. With iterative feedback loops, rigorous QA processes, and multiple early access releases, Zentera evolved rapidly into a polished gameplay prototype showcased on itch.io.


🔨 My Contributions


🗂️ Leadership as PR Lead

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What it Does: Served as the PR (Programming Representative) lead, taking on coordination and communication responsibilities across the team and with external stakeholders.

Key Features & Challenges:

Impact on the Game:


🚀 Release Management

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What it Does: Led the process of preparing and publishing Zentera on itch.io, including coordinating page creation, setting minimum specs, and managing marketing assets.

Key Features & Challenges:

Impact on the Game:


✨ Particle System

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What it Does: Developed a versatile particle system using EnTT ECS and integrated it with Angelscript for artists and designers to use flexibly in-engine.

Key Features & Challenges:

Impact on the Game:


🔊 Sound Effects Implementation

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To see and hear the sound effects, click here!

What it Does: Implemented FMOD sound events into gameplay scripts, synchronizing audio cues with actions like crate movement, levers, pressure plates, and player tongue interactions.

Key Features & Challenges:

Impact on the Game:


✅ QA Process Improvements

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What it Does: Helped establish and improve the team’s QA processes to ensure faster, clearer bug tracking and resolution.

Key Features & Challenges:

Impact on the Game:


🐛 Bug Reporting & Fixing

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What it Does: Proactively identified, reported, and resolved bugs affecting gameplay, visuals, and performance.

Key Features & Challenges:

Impact on the Game:


🎯 Overall Impact

My contributions provided core systems and processes integral to the team’s success: