Zhangir Nurmukhambetov

Engine Programmer

zhangir.dev@gmail.com

2nd year student at Breda University of Applied Sciences in Creative Media and Game Technologies.

💼 Open for a 6-12 month internship starting February 2026

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Preview image for IgKnighted

IgKnighted

June 28, 2024

Dive into the heart of a forgotten, flooded temple as powerful knights forged from fire. In this twinstick shooter bullet hell, you will fight off waves of enemies in order to progress through the temple and become the most powerful fighter of all! Work together or embark alone.

My Contributions: Input Mapping | Local Multiplayer | Enemy Attacks (Shooting & Aiming) | Player Damage | Collectables | Power-Ups | In-Engine Animations

Engine/Tools: Unreal Engine 5

Team Size: 4 Programmers | 3 Designers | 5 Artists

Platforms: Windows

Duration: 8 Weeks (May 2024 - Jun 2024)

🔥 IgKnighted – A Stylized Local Multiplayer Arena Shooter

Click here to visit our game page!

IgKnighted is a fast-paced, couch co-op arena shooter built in Unreal Engine 5 using Blueprints. Designed for local multiplayer mayhem, players face off against waves of enemies while collecting power-ups, dodging enemy fire, and racing for the highest score. Inspired by classic arcade energy and modern stylized visuals, the game features dynamic combat, painterly post-processing, and a responsive control scheme. Developed collaboratively by a multidisciplinary team, IgKnighted blends tight gameplay mechanics with polished visuals and smart system design—all brought together through agile development and hands-on iteration.


🔨 My Contributions


🎮 Input Mapping

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What it Does: Mapped controller and keyboard inputs to player actions like movement and shooting.

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👥 Local Multiplayer

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What it Does: Allows two players to play simultaneously on the same machine with separate controllers.

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👾 Base Enemy Attack (Shooting & Aiming)

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What it Does: Enemies detect players, aim, and shoot projectiles.

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❤️ Player Damage

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What it Does: Enables player health tracking and death when hit by enemies.

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✨ Collectables (Spawning, Score, UI)

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What it Does: Implements items that players can collect during gameplay to increase score.

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⚡ Power-Ups (Extended)

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What it Does: Power-ups grant temporary advantages (e.g., speed, attack boost), but now with smarter logic.

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🕺 Player Animations

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What it Does: Integrated character animations like idle, walk, shoot, and death.

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🎯 Overall Impact

Your work provided core systems used by all team members: